scaleMin : Phaser.Point The minimum scale this Game
alignTo(parent, position, offsetX, offsetY) → {Object}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
renderable : boolean Whether this sprite is renderable or not Inherited
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
body : Phaser.Physics.Arcade.Body |
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
alignIn(container, position, offsetX, offsetY)
Page 42 of 62