exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
addChildAt(child, index) → {DisplayObject}
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
alignIn(container, position, offsetX, offsetY)
segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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