Rope#removeChildren()
  • References/Game Development/Phaser/Display/Rope

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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TileSprite#renderable
  • References/Game Development/Phaser/Display/TileSprite

renderable : boolean Whether this sprite is renderable or not Inherited

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SpriteBatch#forEach()
  • References/Game Development/Phaser/Display/SpriteBatch

forEach(callback, callbackContext, checkExists, args) Call a function on

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TileSprite#stopScroll()
  • References/Game Development/Phaser/Display/TileSprite

stopScroll() Stops an automatically scrolling TileSprite. Source code:

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Image#loadTexture()
  • References/Game Development/Phaser/Display/Image

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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Image#key
  • References/Game Development/Phaser/Display/Image

key : string | Phaser.RenderTexture |

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Image#lifespan
  • References/Game Development/Phaser/Display/Image

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Sprite#outOfBoundsKill
  • References/Game Development/Phaser/Display/Sprite

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

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TileSprite#world
  • References/Game Development/Phaser/Display/TileSprite

world : Phaser.Point The world coordinates of this

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Sprite#frame
  • References/Game Development/Phaser/Display/Sprite

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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