reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
addChildAt(child, index) → {DisplayObject}
[readonly] onUpSound : Phaser.Sound |
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
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