width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
world : Phaser.Point The world coordinates of this
alignTo(parent, position, offsetX, offsetY) → {Object}
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
scaleMin : Phaser.Point The minimum scale this Game
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
forEach(callback, callbackContext, checkExists, args) Call a function on
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
scaleMax : Phaser.Point The maximum scale this Game
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