[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] type : number The const type of this object.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
scaleMin : Phaser.Point The minimum scale this Game
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] onUpSound : Phaser.Sound |
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
blendMode : number The blend mode to be applied to the sprite Inherited
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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