width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
createMultiple(quantity, key, frame, exists) → {array}
key : string | Phaser.RenderTexture |
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
alignTo(parent, position, offsetX, offsetY) → {
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
set(child, key, value, checkAlive, checkVisible, operation,
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] physicsType : number The const physics body type of this object.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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