update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
key : string | Phaser.RenderTexture |
[readonly] onUpSound : Phaser.Sound |
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
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