countDead() → {integer} Get the number of dead children in this group. Returns
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
removeChildAt(index) → {DisplayObject}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
name : string A name for this group. Not used internally but useful for debugging.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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