getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] previousPosition : Phaser.Point
key : string | Phaser.RenderTexture |
animations : Phaser.AnimationManager
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
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