setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
scaleMax : Phaser.Point The maximum scale this Game
alignTo(parent, position, offsetX, offsetY) → {Object}
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
world : Phaser.Point The world coordinates of this
[readonly] type : number The const type of this object.
name : string A name for this group. Not used internally but useful for debugging.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
Page 46 of 62