y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
input : Phaser.InputHandler | null The
[readonly] physicsType : number The const physics body type of this object.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
body : Phaser.Physics.Arcade.Body |
update() Override and use this function in your own custom objects to handle any update requirements you may have.
Page 57 of 62