cameraOffset : Phaser.Point The x/y coordinate offset
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
getClosestTo(object, callback, callbackContext) → {any}
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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