customSort(sortHandler, context) Sort the children in the group according to custom sort function.
getClosestTo(object, callback, callbackContext) → {any}
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
setFrames(overFrame, outFrame, downFrame, upFrame)
scaleMin : Phaser.Point The minimum scale this Game
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeChildAt(index) → {DisplayObject}
checkProperty(child, key, value, force) → {boolean} Checks a property
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
Page 57 of 62