input : Phaser.InputHandler | null The
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
resetCursor(index) → {any} Sets the group cursor to the first child
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
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