swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
removeChild(child) → {DisplayObject}
[readonly] z : number The z depth of this Game Object within its parent Group.No two
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
checkProperty(child, key, value, force) → {boolean} Checks a property
onInputOut : Phaser.Signal The Signal (or event) dispatched
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