removeChild(child) → {DisplayObject}
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
game : Phaser.Game A reference to the currently running Game
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
events : Phaser.Events All Phaser Game Objects
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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