texture : PIXI.Texture The texture of the
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
game : Phaser.Game A reference to the currently running Game
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
events : Phaser.Events All Phaser Game Objects
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
reset(x, y) → {Phaser.Rope}
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