updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
game : Phaser.Game A reference to the currently running Game
preUpdate() Automatically called by World.preUpdate. Source code:
reset(x, y) → {Phaser.Rope}
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
Page 2 of 10