Video#loop
  • References/Game Development/Phaser/Game Objects/Video

loop : boolean Gets or sets if the Video is set to loop.Please note that at present some browsers (i.e. Chrome) do not support

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Component.Delta#deltaZ
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

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Component.Core#z
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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GameObjectCreator#filter()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

filter(filter) → {Phaser.Filter}

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Creature#animations
  • References/Game Development/Phaser/Game Objects/Creature

animations : Phaser.AnimationManager

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Group#divideAll()
  • References/Game Development/Phaser/Game Objects/Group

divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group

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Creature#kill()
  • References/Game Development/Phaser/Game Objects/Creature

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

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Events#destroy()
  • References/Game Development/Phaser/Game Objects/Events

destroy() Removes all events. Source code:

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Video#volume
  • References/Game Development/Phaser/Game Objects/Video

volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1.

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Group#enableBody
  • References/Game Development/Phaser/Game Objects/Group

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

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