group(parent, name, addToStage, enableBody, physicsBodyType
setAllChildren(key, value, checkAlive, checkVisible, operation,
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
onAccess : Phaser.Signal This signal is dispatched
addAt(child, index, silent) → {
getAt(index) → {DisplayObject | integer}
startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters
pixelPerfectClick : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when
getClosestTo(object, callback, callbackContext) → {any}
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