new Core() Core Component Features. Source code:
button(x, y, key, callback, c
animations : Phaser.AnimationManager
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
parent : Phaser.Sprite The Sprite that owns these
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
onRemovedFromGroup : Phaser.Signal This signal is
checkAll(key, value, checkAlive, checkVisible, force)
alignIn(container, position, offsetX, offsetY)
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