loop : boolean Gets or sets if the Video is set to loop.Please note that at present some browsers (i.e. Chrome) do not support
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
[readonly] z : number The z depth of this Game Object within its parent Group.No two
filter(filter) → {Phaser.Filter}
animations : Phaser.AnimationManager
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
destroy() Removes all events. Source code:
volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1.
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
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