moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
new Group(game, parent, name, addToStage, enableBody
removeAll(destroy, silent, destroyTexture) Removes
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
addAt(child, index, silent) → {
[readonly] total : integer Total number of existing children in the group.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
countDead() → {integer} Get the number of dead children in this group. Returns
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