Group#getAt()
  • References/Game Development/Phaser/Game Objects/Group

getAt(index) → {DisplayObject | integer}

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Creature#getChildAt()
  • References/Game Development/Phaser/Game Objects/Creature

getChildAt(index) → {DisplayObject}

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Group#addAll()
  • References/Game Development/Phaser/Game Objects/Group

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

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InputHandler#globalToLocalY()
  • References/Game Development/Phaser/Game Objects/InputHandler

globalToLocalY(y) Warning: EXPERIMENTAL Parameters Name

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Group#onDestroy
  • References/Game Development/Phaser/Game Objects/Group

onDestroy : Phaser.Signal This signal is dispatched

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Group#sendToBack()
  • References/Game Development/Phaser/Game Objects/Group

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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GameObjectFactory#button()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

button(x, y, key, callback, c

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Group#add()
  • References/Game Development/Phaser/Game Objects/Group

add(child, silent, index) → {

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Component.ScaleMinMax#transformCallbackContext
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

transformCallbackContext : Object The context under which transformCallback is called.

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Group#getBounds()
  • References/Game Development/Phaser/Game Objects/Group

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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