rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
alignIn(container, position, offsetX, offsetY)
texture : PIXI.Texture The texture the animation
new AutoCull() The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World
countDead() → {integer} Get the number of dead children in this group. Returns
onDestroy : Phaser.Signal This signal is dispatched
onChildInputDown : Phaser.Signal This Signal is dispatched
globalToLocalY(y) Warning: EXPERIMENTAL Parameters Name
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
new Group(game, parent, name, addToStage, enableBody
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