new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
onRemovedFromWorld : Phaser.Signal This method is deprecated and
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
timeDelta : number How quickly the animation advances. Default Value
bitmapData(width, height, key, addToCache)
pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
draggable : boolean Is this sprite allowed to be dragged by the mouse? true = yes, false = no
removeChildAt(index) → {DisplayObject}
button(x, y, key, callback, c
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