key : string The key of the Video in the Cache, if stored there. Will be null if this Video is using the webcam instead
pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
draggable : boolean Is this sprite allowed to be dragged by the mouse? true = yes, false = no
grab(clear, alpha, blendMode) → {
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
sprite(x, y, key, frame) → {Phaser
bitmapData(width, height, key, addToCache)
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
rope(x, y, key, frame, points,
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