onEnterBounds : Phaser.Signal This signal is dispatched
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
[static] RETURN_ALL : integer A returnType value, as specified in
[static] PALETTE_JMP : number A 16 color JMP inspired palette.
sprite(x, y, key, frame) → {Phaser
alignTo(parent, position, offsetX, offsetY) → {Object}
pointerOut(pointerId) → {boolean} Is the Pointer outside of this Sprite
retryLimit : integer When starting playback of a video Phaser will monitor its readyState using a setTimeout call.The setTimeout
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
cameraOffset : Phaser.Point If this object is
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