hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
updateTexture(event, width, height) Called
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
game : Phaser.Game A reference to the currently running Game
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
draggable : boolean Is this sprite allowed to be dragged by the mouse? true = yes, false = no
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