name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
audio(key, volume, loop, connect) → {
dragFromCenter : boolean Is the Sprite dragged from its center, or the point at which the Pointer was pressed down upon it?
[readonly] length : integer Total number of children in this group, regardless of exists/alive
setAnimation(key) Sets the Animation this Creature object will play, as defined in the mesh data. Parameters
connectToMediaStream(video, stream) → {Phaser.Video}
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
spriteBatch(parent, name, addToStage) → {
[readonly] snapshot : Phaser.BitmapData
set(child, key, value, checkAlive, checkVisible, operation,
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