overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] previousPosition : Phaser.Point
weapon(quantity, key, frame, group)
onAnimationLoop : Phaser.Signal This signal is dispatched
getIndex(child) → {integer} Get the index position of the given child in this group, which should
cameraOffset : Phaser.Point The x/y coordinate offset
game : Phaser.Game A reference to the currently running game
play(name, frameRate, loop, killOnComplete) → {
[readonly] length : integer Total number of children in this group, regardless of exists/alive
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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