Video#type
  • References/Game Development/Phaser/Game Objects/Video

type : number The const type of this object. Source code:

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InputHandler#checkPointerOver()
  • References/Game Development/Phaser/Game Objects/InputHandler

checkPointerOver(pointer, fastTest) → {boolean} Checks if the given

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Video#playing
  • References/Game Development/Phaser/Game Objects/Video

[readonly] playing : boolean True if the video is currently playing (and not paused or ended)

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Component.Health#setHealth
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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Component.Bounds#centerY
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Component.Core#previousPosition
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] previousPosition : Phaser.Point

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Group#getIndex()
  • References/Game Development/Phaser/Game Objects/Group

getIndex(child) → {integer} Get the index position of the given child in this group, which should

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InputHandler#justOut()
  • References/Game Development/Phaser/Game Objects/InputHandler

justOut(pointerId, delay) → {boolean} Returns true if the pointer

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Video#videoStream
  • References/Game Development/Phaser/Game Objects/Video

videoStream :MediaStream The Video Stream data. Only set if this Video is streaming from the webcam via startMediaStream

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Component.FixedToCamera#cameraOffset
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

cameraOffset : Phaser.Point The x/y coordinate offset

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