[static] RETURN_NONE : integer A returnType value, as specified in
connectToMediaStream(video, stream) → {Phaser.Video}
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
setAnimation(key) Sets the Animation this Creature object will play, as defined in the mesh data. Parameters
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
audio(key, volume, loop, connect) → {
tileSprite(x, y, width, height, key, frame, group) → {
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