Video#videoStream
  • References/Game Development/Phaser/Game Objects/Video

videoStream :MediaStream The Video Stream data. Only set if this Video is streaming from the webcam via startMediaStream

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InputHandler#snapOffsetY
  • References/Game Development/Phaser/Game Objects/InputHandler

snapOffsetY : number This defines the top-left Y coordinate of the snap grid.. Source

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InputHandler#checkBoundsRect()
  • References/Game Development/Phaser/Game Objects/InputHandler

checkBoundsRect() Bounds Rect check for the sprite drag Source code:

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Component.InWorld#checkWorldBounds
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

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GameObjectCreator#spriteBatch()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

spriteBatch(parent, name, addToStage) → {

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Group#getFirstDead()
  • References/Game Development/Phaser/Game Objects/Group

getFirstDead(createIfNull, x, y, key,

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Group#resetChild()
  • References/Game Development/Phaser/Game Objects/Group

resetChild(child, x, y, key, frame)

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Group#set()
  • References/Game Development/Phaser/Game Objects/Group

set(child, key, value, checkAlive, checkVisible, operation,

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Group#getByName()
  • References/Game Development/Phaser/Game Objects/Group

getByName(name) → {any} Searches the Group for the first instance of a child with the name

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Group#bringToTop()
  • References/Game Development/Phaser/Game Objects/Group

bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all

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