tileSprite(x, y, width, height, key, frame, group) → {Phaser.TileSprite}
Creates a new TileSprite object.
Parameters
Name | Type | Argument | Description |
---|---|---|---|
x | number | The x coordinate of the TileSprite. The coordinate is relative to any parent container this TileSprite may be in. | |
y | number | The y coordinate of the TileSprite. The coordinate is relative to any parent container this TileSprite may be in. | |
width | number | The width of the TileSprite. | |
height | number | The height of the TileSprite. | |
key | string | Phaser.BitmapData | PIXI.Texture | This is the image or texture used by the TileSprite during rendering. It can be a string which is a reference to the Phaser Image Cache entry, or an instance of a PIXI.Texture or BitmapData. | |
frame | string | number | <optional> | If a Texture Atlas or Sprite Sheet is used this allows you to specify the frame to be used. Use either an integer for a Frame ID or a string for a frame name. |
group | Phaser.Group | <optional> | Optional Group to add the object to. If not specified it will be added to the World group. |
Returns
The newly created TileSprite object.
- Source code: gameobjects/GameObjectFactory.js (Line 275)
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