tileSprite(x, y, width, height, key, frame, group) → {Phaser.TileSprite}
Creates a new TileSprite object.
Parameters
| Name | Type | Argument | Description | 
|---|---|---|---|
x |  number | The x coordinate of the TileSprite. The coordinate is relative to any parent container this TileSprite may be in.  |  |
y |  number | The y coordinate of the TileSprite. The coordinate is relative to any parent container this TileSprite may be in.  |  |
width |  number | The width of the TileSprite.  |  |
height |  number | The height of the TileSprite.  |  |
key |  string | Phaser.BitmapData | PIXI.Texture | This is the image or texture used by the TileSprite during rendering. It can be a string which is a reference to the Phaser Image Cache entry, or an instance of a PIXI.Texture or BitmapData.  |  |
frame |  string | number |  <optional> |  If a Texture Atlas or Sprite Sheet is used this allows you to specify the frame to be used. Use either an integer for a Frame ID or a string for a frame name.  |  
group |  Phaser.Group |  <optional> |  Optional Group to add the object to. If not specified it will be added to the World group.  |  
Returns
The newly created TileSprite object.
- Source code: gameobjects/GameObjectFactory.js (Line 275)
 
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