forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
new LifeSpan() LifeSpan Component Features. Source code:
getByName(name) → {any} Searches the Group for the first instance of a child with the name
play(name, frameRate, loop, killOnComplete) → {
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
scaleMax : Phaser.Point The maximum scale this Game
animation :CreatureAnimation The CreatureAnimation instance. Source code:
addChild(child) → {DisplayObject}
resetChild(child, x, y, key, frame)
game : Phaser.Game A reference to the currently running game
Page 44 of 47