[readonly] snapshot : Phaser.BitmapData
A snapshot grabbed from the video. This is initially black. Populate it by calling Video.grab().
When called the BitmapData is updated with a grab taken from the current video playing or active video stream.
If Phaser has been compiled without BitmapData support this property will always be null
.
- Source code: gameobjects/Video.js (Line 288)
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