Video#createVideoFromBlob()
  • References/Game Development/Phaser/Game Objects/Video

createVideoFromBlob(blob) → {Phaser.Video}

2025-01-10 15:47:30
Group#left
  • References/Game Development/Phaser/Game Objects/Group

left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups

2025-01-10 15:47:30
Component.BringToTop#sendToBack()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

2025-01-10 15:47:30
Group#forEachAlive()
  • References/Game Development/Phaser/Game Objects/Group

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See

2025-01-10 15:47:30
Component.LifeSpan#LifeSpan
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

new LifeSpan() LifeSpan Component Features. Source code:

2025-01-10 15:47:30
Group#getByName()
  • References/Game Development/Phaser/Game Objects/Group

getByName(name) → {any} Searches the Group for the first instance of a child with the name

2025-01-10 15:47:30
Component.Animation#play()
  • References/Game Development/Phaser/Game Objects/Components/Component.Animation

play(name, frameRate, loop, killOnComplete) → {

2025-01-10 15:47:30
Creature#autoCull
  • References/Game Development/Phaser/Game Objects/Creature

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

2025-01-10 15:47:30
Component.ScaleMinMax#scaleMax
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

scaleMax : Phaser.Point The maximum scale this Game

2025-01-10 15:47:30
Creature#animation
  • References/Game Development/Phaser/Game Objects/Creature

animation :CreatureAnimation The CreatureAnimation instance. Source code:

2025-01-10 15:47:30