createVideoFromBlob(blob) → {Phaser.Video}
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
new LifeSpan() LifeSpan Component Features. Source code:
getByName(name) → {any} Searches the Group for the first instance of a child with the name
play(name, frameRate, loop, killOnComplete) → {
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
scaleMax : Phaser.Point The maximum scale this Game
animation :CreatureAnimation The CreatureAnimation instance. Source code:
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