preUpdate() Automatically called by World.preUpdate. Source code:
getByName(name) → {any} Searches the Group for the first instance of a child with the name
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
pointerY(pointerId) → {number} The y coordinate of the Input pointer
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
type : number The const type of this object. Source code:
snapOffsetX : number This defines the top-left X coordinate of the snap grid. Source
checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code:
dragFromCenter : boolean Is the Sprite dragged from its center, or the point at which the Pointer was pressed down upon it?
scaleMax : Phaser.Point The maximum scale this Game
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