GameObjectFactory#spriteBatch()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

spriteBatch(parent, name, addToStage) → {

2025-01-10 15:47:30
InputHandler#dragDistanceThreshold
  • References/Game Development/Phaser/Game Objects/InputHandler

dragDistanceThreshold : integer The distance, in pixels, the pointer has to move while being held down, before the Sprite thinks

2025-01-10 15:47:30
Video#snapshot
  • References/Game Development/Phaser/Game Objects/Video

[readonly] snapshot : Phaser.BitmapData

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Events#onDragStop
  • References/Game Development/Phaser/Game Objects/Events

onDragStop : Phaser.Signal This signal is dispatched

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Events#onAddedToGroup
  • References/Game Development/Phaser/Game Objects/Events

onAddedToGroup : Phaser.Signal This signal is dispatched

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InputHandler#enableDrag()
  • References/Game Development/Phaser/Game Objects/InputHandler

enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold

2025-01-10 15:47:30
Creature#removeChildAt()
  • References/Game Development/Phaser/Game Objects/Creature

removeChildAt(index) → {DisplayObject}

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Creature#addChild()
  • References/Game Development/Phaser/Game Objects/Creature

addChild(child) → {DisplayObject}

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Events#onAnimationLoop
  • References/Game Development/Phaser/Game Objects/Events

onAnimationLoop : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
Group#centerX
  • References/Game Development/Phaser/Game Objects/Group

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the

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