spriteBatch(parent, name, addToStage) → {
dragDistanceThreshold : integer The distance, in pixels, the pointer has to move while being held down, before the Sprite thinks
[readonly] snapshot : Phaser.BitmapData
onDragStop : Phaser.Signal This signal is dispatched
onAddedToGroup : Phaser.Signal This signal is dispatched
enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold
removeChildAt(index) → {DisplayObject}
addChild(child) → {DisplayObject}
onAnimationLoop : Phaser.Signal This signal is dispatched
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
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