[static] RETURN_NONE : integer A returnType value, as specified in
checkBoundsRect() Bounds Rect check for the sprite drag Source code:
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
removeChildAt(index) → {DisplayObject}
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
pointerY(pointerId) → {number} The y coordinate of the Input pointer
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[static] PALETTE_ARNE : number A 16 color palette by
pointerTimeUp(pointerId) → {number} A timestamp representing when
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
Page 41 of 47