audio(key, volume, loop, connect) → {
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
snapOffsetX : number This defines the top-left X coordinate of the snap grid. Source
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
removeChildAt(index) → {DisplayObject}
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
game : Phaser.Game A reference to the currently running Game
setProperty(child, key, value, operation, force) → {boolean}
createVideoFromBlob(blob) → {Phaser.Video}
pointerY(pointerId) → {number} The y coordinate of the Input pointer
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