onAnimationComplete : Phaser.Signal This signal is
addToWorld(x, y, anchorX, anchorY, scaleX
new Health() The Health component provides the ability for Game Objects to have a health propertythat can be damaged
classType : Object The type of objects that will be created when using
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
scaleMin : Phaser.Point The minimum scale this Game
video(key, url) → {
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
rope(x, y, width, height, key, frame) → {Phaser.Rope}
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