Component.Delta#deltaX
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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Component.Core#world
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

world : Phaser.Point The world coordinates of this

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Component.Crop#cropRect
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

cropRect : Phaser.Rectangle The Rectangle used

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Group#ignoreDestroy
  • References/Game Development/Phaser/Game Objects/Group

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

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Component.PhysicsBody.postUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically

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Component.Bounds#centerX
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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InputHandler#boundsRect
  • References/Game Development/Phaser/Game Objects/InputHandler

boundsRect : Phaser.Rectangle A region of the

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InputHandler#snapOffset
  • References/Game Development/Phaser/Game Objects/InputHandler

snapOffset : Phaser.Point A Point object that contains

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Component.Reset#reset()
  • References/Game Development/Phaser/Game Objects/Components/Component.Reset

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Group#getRandom()
  • References/Game Development/Phaser/Game Objects/Group

getRandom(startIndex, length) → {any} Returns

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