getRandom(startIndex, length) → {any} Returns
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
add(object) → {Phaser.Video}
onAnimationComplete : Phaser.Signal This signal is
addToWorld(x, y, anchorX, anchorY, scaleX
new Health() The Health component provides the ability for Game Objects to have a health propertythat can be damaged
classType : Object The type of objects that will be created when using
isPlaying : boolean Is the current animation playing? Source code:
onChildInputOver : Phaser.Signal This Signal is dispatched
palettes :array A range of 16 color palettes for use with sprite generation. Source
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