Group#addMultiple()
  • References/Game Development/Phaser/Game Objects/Group

addMultiple(children, silent) → {Array.<

2025-01-10 15:47:30
Component.InWorld#outOfCameraBoundsKill
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Creature#sendToBack()
  • References/Game Development/Phaser/Game Objects/Creature

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

2025-01-10 15:47:30
GameObjectFactory#image()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

image(x, y, key, frame, group

2025-01-10 15:47:30
Component.Core#animations
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

animations : Phaser.AnimationManager

2025-01-10 15:47:30
Component.ScaleMinMax#transformCallback
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

2025-01-10 15:47:30
Component.Core#world
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Video#complete()
  • References/Game Development/Phaser/Game Objects/Video

complete() Called when the video completes playback (reaches and ended state).Dispatches the Video.onComplete signal.

2025-01-10 15:47:30
Video#game
  • References/Game Development/Phaser/Game Objects/Video

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30
Group#remove()
  • References/Game Development/Phaser/Game Objects/Group

remove(child, destroy, silent) → {boolean}

2025-01-10 15:47:30