stop() Stops the currently playing animation. Source code:
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
justPressed(pointerId, delay) → {boolean} Returns true if the pointer
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
scaleMin : Phaser.Point The minimum scale this Game
remove(child, destroy, silent) → {boolean}
new Video(game, key, url) A Video object that takes a previously loaded
addMultiple(children, silent) → {Array.<
onError : Phaser.Signal This signal is dispatched
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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