addMultiple(children, silent) → {Array.<
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
image(x, y, key, frame, group
animations : Phaser.AnimationManager
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
world : Phaser.Point The world coordinates of this
complete() Called when the video completes playback (reaches and ended state).Dispatches the Video.onComplete signal.
game : Phaser.Game A reference to the currently running game
remove(child, destroy, silent) → {boolean}
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