countLiving() → {integer} Get the number of living children in this group. Returns
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
onError : Phaser.Signal This signal is dispatched
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
new Video(game, key, url) A Video object that takes a previously loaded
add(object) → {Phaser.Video}
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getRandomExists(startIndex, endIndex) → {any}
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