justOver(pointerId, delay) → {boolean} Returns true if the pointer
destroy() Clean up memory. Source code:
tilemap(key, tileWidth, tileHeight, width,
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
boundsRect : Phaser.Rectangle A region of the
[readonly] z : integer The z-depth value of this object within its parent container/Group
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
justPressed(pointerId, delay) → {boolean} Returns true if the pointer
bitmapText(x, y, font, text, size, align) → {
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