tilemap(key, tileWidth, tileHeight, width,
animations : Phaser.AnimationManager
exists : boolean If exists is true the group is updated, otherwise it is skipped. Default
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
isDragged : boolean true if the Sprite is being currently dragged. Source
getAll(property, value, startIndex, endIndex)
onChildInputOver : Phaser.Signal This Signal is dispatched
createVideoFromURL(url, autoplay) → {
classType : Object The type of objects that will be created when using
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