snapPoint : Phaser.Point If the sprite is set to snap
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
countLiving() → {integer} Get the number of living children in this group. Returns
rope(x, y, width, height, key, frame) → {Phaser.Rope}
image(x, y, key, frame, group
graphics(x, y, group) → {
onAnimationComplete : Phaser.Signal This signal is
debug : boolean A debug flag designed for use with Game.enableStep.
addChild(child) → {DisplayObject}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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