Video#isStreaming
  • References/Game Development/Phaser/Game Objects/Video

isStreaming : boolean Is there a streaming video source? I.e. from a webcam. Source

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Creature#loop
  • References/Game Development/Phaser/Game Objects/Creature

loop : boolean Should the current animation loop or not? Source

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GameObjectFactory#renderTexture()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

renderTexture(width, height, key, addToCache)

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Video#stop()
  • References/Game Development/Phaser/Game Objects/Video

stop() → {Phaser.Video}

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Creature#stop()
  • References/Game Development/Phaser/Game Objects/Creature

stop() Stops the currently playing animation. Source code:

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GameObjectFactory#bitmapText()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

bitmapText(x, y, font, text, size, group) → {

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Creature#contains()
  • References/Game Development/Phaser/Game Objects/Creature

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Video#complete()
  • References/Game Development/Phaser/Game Objects/Video

complete() Called when the video completes playback (reaches and ended state).Dispatches the Video.onComplete signal.

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Video#startMediaStream()
  • References/Game Development/Phaser/Game Objects/Video

startMediaStream(captureAudio, width, height) →

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Component.ScaleMinMax#scaleMin
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

scaleMin : Phaser.Point The minimum scale this Game

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