renderTexture(width, height, key, addToCache)
pixelPerfectOver : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
graphics(x, y) → {
downPoint : Phaser.Point A Point object containing
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
setTouchLock() Sets the Input Manager touch callback to be Video.unlock.Required for mobile video unlocking. Mostly just used
cropRect : Phaser.Rectangle The Rectangle used
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
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