<static> preUpdate() The LifeSpan component preUpdate handler.Called automatically
new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless
[readonly] type : number The const type of this object.
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
new Create(game) The Phaser.Create class is a collection of smaller helper methods that allow you to generate game contentquickly
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source
input : Phaser.InputHandler | null The
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
bitmapData(width, height, key, addToCache)
downDuration(pointerId) → {number} If the pointer is currently over
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