<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically
onDestroy : Phaser.Signal This signal is dispatched
new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless
retry : integer The current retry attempt. Source code:
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
text(x, y, text, style) → {Phaser.Text}
create(x, y, key, frame, exists, index)
onAnimationStart : Phaser.Signal This signal is dispatched
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
existing(object) → {any} Adds an existing display object to the game world. Parameters
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