visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.
onChildInputOut : Phaser.Signal This Signal is dispatched
tileSprite(x, y, width, height, key, frame) → {Phaser.T
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game
checkProperty(child, key, value, force) → {boolean} Checks a property
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
input : Phaser.InputHandler | null The
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