InputHandler#sprite
  • References/Game Development/Phaser/Game Objects/InputHandler

sprite : Phaser.Sprite The Sprite object to which

2025-01-10 15:47:30
Group#setAll()
  • References/Game Development/Phaser/Game Objects/Group

setAll(key, value, checkAlive, checkVisible, operation, force)

2025-01-10 15:47:30
Component.Core#debug
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

debug : boolean A debug flag designed for use with Game.enableStep. Source

2025-01-10 15:47:30
Creature#reset()
  • References/Game Development/Phaser/Game Objects/Creature

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30
Video#unlock()
  • References/Game Development/Phaser/Game Objects/Video

unlock() Enables the video on mobile devices, usually after the first touch.If the SoundManager hasn't been unlocked then this

2025-01-10 15:47:30
Group#ignoreChildInput
  • References/Game Development/Phaser/Game Objects/Group

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Creature#moveDown()
  • References/Game Development/Phaser/Game Objects/Creature

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30
Events#onInputOut
  • References/Game Development/Phaser/Game Objects/Events

onInputOut : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
Component.Crop#updateCrop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
Video#paused
  • References/Game Development/Phaser/Game Objects/Video

paused : boolean Gets or sets the paused state of the Video.If the video is still touch locked (such as on iOS devices) this

2025-01-10 15:47:30