checkProperty(child, key, value, force) → {boolean} Checks a property
key : string | Phaser.RenderTexture |
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
onInputOver : Phaser.Signal This signal is dispatched
onChildInputUp : Phaser.Signal This Signal is dispatched
onChildInputOut : Phaser.Signal This Signal is dispatched
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
new Create(game) The Phaser.Create class is a collection of smaller helper methods that allow you to generate game contentquickly
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