onInputOver : Phaser.Signal
This signal is dispatched if the Game Object has inputEnabled
set to true
,
and receives an over event from a Phaser.Pointer.
It is sent two arguments:
{any} The Game Object that received the event.
{Phaser.Pointer} The Phaser.Pointer object that caused the event.
- Source code: gameobjects/components/Events.js (Line 156)
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