removeChild(child) → {DisplayObject}
debug : boolean A debug flag designed for use with Game.enableStep. Source
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
create(x, y, key, frame, exists, index)
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
createVideoFromURL(url, autoplay) → {
stopDrag(pointer) Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly. Parameters
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
onDragUpdate : Phaser.Signal This signal is dispatched
[readonly] children : Array.<Displa
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