Video#playbackRate
  • References/Game Development/Phaser/Game Objects/Video

playbackRate : number Gets or sets the playback rate of the Video. This is the speed at which the video is playing.

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Creature#reset()
  • References/Game Development/Phaser/Game Objects/Creature

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Creature#moveDown()
  • References/Game Development/Phaser/Game Objects/Creature

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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InputHandler#pointerUp()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerUp(pointerId) → {boolean} If the Pointer is up this returns

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GameObjectCreator#renderTexture()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

renderTexture(width, height, key, addToCache)

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Creature#debug
  • References/Game Development/Phaser/Game Objects/Creature

debug : boolean A debug flag designed for use with Game.enableStep.

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Group#addChild()
  • References/Game Development/Phaser/Game Objects/Group

addChild(child) → {DisplayObject}

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Creature#loop
  • References/Game Development/Phaser/Game Objects/Creature

loop : boolean Should the current animation loop or not? Source

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Creature#stop()
  • References/Game Development/Phaser/Game Objects/Creature

stop() Stops the currently playing animation. Source code:

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GameObjectFactory#retroFont()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset

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