stop() Stops the Input Handler from running. Source code:
stopDrag(pointer) Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly. Parameters
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically
[readonly] children : Array.<Displa
sound(key, volume, loop, connect) → {
isDragged : boolean true if the Sprite is being currently dragged. Source
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
physicsGroup(physicsBodyType, parent, name, addToStage)
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