stop() Stops the Input Handler from running. Source code:
grid(key, width, height, cellWidth, cellHeight, color) → {PIXI
startMediaStream(captureAudio, width, height) →
addToWorld(x, y, anchorX, anchorY, scaleX
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
body : Phaser.Physics.Arcade.Body |
moveAll(group, silent) → {Phaser
getFirstAlive(createIfNull, x, y, key,
video(key, url) → {
[readonly] z : number The z depth of this Game Object within its parent Group.No two
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