Component.BringToTop#moveUp()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30
Group#addMultiple()
  • References/Game Development/Phaser/Game Objects/Group

addMultiple(children, silent) → {Array.<

2025-01-10 15:47:30
Component.Crop#crop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
GameObjectFactory#retroFont()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset

2025-01-10 15:47:30
GameObjectCreator#tilemap()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

tilemap(key, tileWidth, tileHeight, width,

2025-01-10 15:47:30
Group#swap()
  • References/Game Development/Phaser/Game Objects/Group

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

2025-01-10 15:47:30
Creature#getChildIndex()
  • References/Game Development/Phaser/Game Objects/Creature

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
Video#destroy()
  • References/Game Development/Phaser/Game Objects/Video

destroy() Destroys the Video object. This calls Video.stop and then Video.removeVideoElement.If any

2025-01-10 15:47:30
Creature#revive()
  • References/Game Development/Phaser/Game Objects/Creature

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

2025-01-10 15:47:30
Component.Core#world
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30