downPoint : Phaser.Point A Point object containing
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
snapPoint : Phaser.Point If the sprite is set to snap
video(key, url) → {
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[static] PALETTE_CGA : number A 16 color CGA inspired palette.
game : Phaser.Game A reference to the currently running game
pixelPerfectOver : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite.
stop() Stops the Input Handler from running. Source code:
body : Phaser.Physics.Arcade.Body |
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