loop : boolean Should the current animation loop or not? Source
stopDrag(pointer) Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly. Parameters
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
renderTexture(width, height, key, addToCache)
downPoint : Phaser.Point A Point object containing
bitmapText(x, y, font, text, size, group) → {
reset() Resets the Input Handler and disables it. Source code:
justOver(pointerId, delay) → {boolean} Returns true if the pointer
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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