Component.Delta#deltaX
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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Creature#name
  • References/Game Development/Phaser/Game Objects/Creature

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

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GameObjectFactory#graphics()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

graphics(x, y, group) → {

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Video#onError
  • References/Game Development/Phaser/Game Objects/Video

onError : Phaser.Signal This signal is dispatched

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GameObjectCreator#emitter()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

emitter(x, y, maxParticles) → {Phaser.Emitter}

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Events#onDragUpdate
  • References/Game Development/Phaser/Game Objects/Events

onDragUpdate : Phaser.Signal This signal is dispatched

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Video#createVideoFromURL()
  • References/Game Development/Phaser/Game Objects/Video

createVideoFromURL(url, autoplay) → {

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Video#stop()
  • References/Game Development/Phaser/Game Objects/Video

stop() → {Phaser.Video}

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Creature#contains()
  • References/Game Development/Phaser/Game Objects/Creature

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Video#isStreaming
  • References/Game Development/Phaser/Game Objects/Video

isStreaming : boolean Is there a streaming video source? I.e. from a webcam. Source

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