playbackRate : number Gets or sets the playback rate of the Video. This is the speed at which the video is playing.
snapX : number When a Sprite has snapping enabled this holds the width of the snap grid.
onInputDown : Phaser.Signal This signal is dispatched
[static] PALETTE_JAPANESE_MACHINE : number A 16 color palette inspired by Japanese computers
new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
checkPixel(x, y, pointer) → {boolean} Runs a pixel perfect check against
audioSprite(key) → {Phaser.AudioSprite}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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