onInputDown : Phaser.Signal This signal is dispatched
alignTo(parent, position, offsetX, offsetY) → {
removeChild(child) → {DisplayObject}
debug : boolean A debug flag designed for use with Game.enableStep. Source
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
key : string | Phaser.RenderTexture |
alpha : number The alpha value of the group container. Source code:
pointerUp(pointerId) → {boolean} If the Pointer is up this returns
create(x, y, key, frame, exists, index)
[static] PALETTE_JAPANESE_MACHINE : number A 16 color palette inspired by Japanese computers
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