setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
removeChild(child) → {DisplayObject}
filter(filter) → {Phaser.Filter}
mute : boolean Gets or sets the muted state of the Video. Source code:
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
checkPixel(x, y, pointer) → {boolean} Runs a pixel perfect check against
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
enableBodyDebug : boolean If true when a physics body is created (via
new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.
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