Video#retryInterval
  • References/Game Development/Phaser/Game Objects/Video

retryInterval : integer The number of ms between each retry at monitoring the status of a downloading video.

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Component.Destroy#destroy()
  • References/Game Development/Phaser/Game Objects/Components/Component.Destroy

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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Component.Crop#updateCrop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Group#hash
  • References/Game Development/Phaser/Game Objects/Group

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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Group#cursorIndex
  • References/Game Development/Phaser/Game Objects/Group

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group

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Component.InputEnabled#input
  • References/Game Development/Phaser/Game Objects/Components/Component.InputEnabled

input : Phaser.InputHandler | null The

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Group#removeChild()
  • References/Game Development/Phaser/Game Objects/Group

removeChild(child) → {DisplayObject}

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Component.InCamera#InCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.InCamera

new InCamera() The InCamera component checks if the Game Object intersects with the Game Camera.

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Creature#type
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] type : number The const type of this object.

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Creature#children
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] children : Array.<Displa

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