alpha : number The alpha value of the group container. Source code:
justReleased(pointerId, delay) → {boolean} Returns true if the pointer
key : string | Phaser.RenderTexture |
onRevived : Phaser.Signal This signal is dispatched
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
new Bounds() The Bounds component contains properties related to the bounds of the Game Object.
new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game
new InputHandler(sprite) The Input Handler is bound to a specific Sprite and is responsible for managing all Input events on that Sprite
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