onInputOver : Phaser.Signal This signal is dispatched
key : string | Phaser.RenderTexture |
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] children : Array.<Displa
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
<static> preUpdate() The LifeSpan component preUpdate handler.Called automatically
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
[static] PALETTE_C64 : number A 16 color C64 inspired palette.
[readonly] type : number The const type of this object.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
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