reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
audioSprite(key) → {Phaser.AudioSprite}
onInputUp : Phaser.Signal This signal is dispatched
onRevived : Phaser.Signal This signal is dispatched
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless
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