checkProperty(child, key, value, force) → {boolean} Checks a property
filter(filter) → {Phaser.Filter}
onAnimationStart : Phaser.Signal This signal is dispatched
retryInterval : integer The number of ms between each retry at monitoring the status of a downloading video.
key : string | Phaser.RenderTexture |
snapOnRelease : boolean When the Sprite is dragged this controls if the Sprite will be snapped on release.
mute : boolean Gets or sets the muted state of the Video. Source code:
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
textureFrame : Phaser.Frame The Frame this video uses
onDestroy : Phaser.Signal This signal is dispatched
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