Creature#reset()
  • References/Game Development/Phaser/Game Objects/Creature

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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GameObjectCreator#audioSprite()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

audioSprite(key) → {Phaser.AudioSprite}

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Events#onInputUp
  • References/Game Development/Phaser/Game Objects/Events

onInputUp : Phaser.Signal This signal is dispatched

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Events#onRevived
  • References/Game Development/Phaser/Game Objects/Events

onRevived : Phaser.Signal This signal is dispatched

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Group#getLocalBounds()
  • References/Game Development/Phaser/Game Objects/Group

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Component.Crop#updateCrop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Group#align()
  • References/Game Development/Phaser/Game Objects/Group

align(width, height, cellWidth, cellHeight, position, offset) → {boolean}

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Component.Angle#Angle
  • References/Game Development/Phaser/Game Objects/Components/Component.Angle

new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.

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Component.Destroy#destroy()
  • References/Game Development/Phaser/Game Objects/Components/Component.Destroy

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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Component.FixedToCamera#FixedToCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless

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