Component.PhysicsBody.preUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically

2025-01-10 15:47:30
Video#unlock()
  • References/Game Development/Phaser/Game Objects/Video

unlock() Enables the video on mobile devices, usually after the first touch.If the SoundManager hasn't been unlocked then this

2025-01-10 15:47:30
Video#playbackRate
  • References/Game Development/Phaser/Game Objects/Video

playbackRate : number Gets or sets the playback rate of the Video. This is the speed at which the video is playing.

2025-01-10 15:47:30
InputHandler#pointerDragged()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerDragged(pointerId) → {boolean} Is this sprite being dragged

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GameObjectFactory#bitmapData()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

bitmapData(width, height, key, addToCache)

2025-01-10 15:47:30
Group#callAll()
  • References/Game Development/Phaser/Game Objects/Group

callAll(method, context, args) Calls a function, specified by name, on all on children. The function

2025-01-10 15:47:30
InputHandler#downDuration()
  • References/Game Development/Phaser/Game Objects/InputHandler

downDuration(pointerId) → {number} If the pointer is currently over

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Group#physicsBodyType
  • References/Game Development/Phaser/Game Objects/Group

physicsBodyType : integer If enableBody

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Group#enableBodyDebug
  • References/Game Development/Phaser/Game Objects/Group

enableBodyDebug : boolean If true when a physics body is created (via

2025-01-10 15:47:30
Group#onChildInputUp
  • References/Game Development/Phaser/Game Objects/Group

onChildInputUp : Phaser.Signal This Signal is dispatched

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