new Bounds() The Bounds component contains properties related to the bounds of the Game Object.
onInputOut : Phaser.Signal This signal is dispatched
snapOnRelease : boolean When the Sprite is dragged this controls if the Sprite will be snapped on release.
paused : boolean Gets or sets the paused state of the Video.If the video is still touch locked (such as on iOS devices) this
sound(key, volume, loop, connect) → {
[static] PALETTE_JAPANESE_MACHINE : number A 16 color palette inspired by Japanese computers
sprite : Phaser.Sprite The Sprite object to which
tileSprite(x, y, width, height, key, frame) → {Phaser.T
downDuration(pointerId) → {number} If the pointer is currently over
resetCursor(index) → {any} Sets the group cursor to the first child
Page 21 of 47