<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically
unlock() Enables the video on mobile devices, usually after the first touch.If the SoundManager hasn't been unlocked then this
playbackRate : number Gets or sets the playback rate of the Video. This is the speed at which the video is playing.
pointerDragged(pointerId) → {boolean} Is this sprite being dragged
bitmapData(width, height, key, addToCache)
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
downDuration(pointerId) → {number} If the pointer is currently over
physicsBodyType : integer If enableBody
enableBodyDebug : boolean If true when a physics body is created (via
onChildInputUp : Phaser.Signal This Signal is dispatched
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