setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
removeChild(child) → {DisplayObject}
dragTimeThreshold : integer The amount of time, in ms, the pointer has to be held down over the Sprite before it thinks it is being
pointerUp(pointerId) → {boolean} If the Pointer is up this returns
disableTextureUpload : boolean If true this video will never send its image data to the GPU when its dirty flag is true. This only
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
onInputUp : Phaser.Signal This signal is dispatched
enableBodyDebug : boolean If true when a physics body is created (via
retry : integer The current retry attempt. Source code:
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
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