onOutOfBounds : Phaser.Signal This signal is dispatched
sprite : Phaser.Sprite The Sprite object to which
width : number The width of the video in pixels. Source code:
new InCamera() The InCamera component checks if the Game Object intersects with the Game Camera.
existing(object) → {any} Adds an existing display object to the game world. Parameters
removeChild(child) → {DisplayObject}
snapX : number When a Sprite has snapping enabled this holds the width of the snap grid.
justReleased(pointerId, delay) → {boolean} Returns true if the pointer
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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