Group#x
  • References/Game Development/Phaser/Game Objects/Group

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

2025-01-10 15:47:30
Group#moveDown()
  • References/Game Development/Phaser/Game Objects/Group

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30
Group#getClosestTo()
  • References/Game Development/Phaser/Game Objects/Group

getClosestTo(object, callback, callbackContext) → {any}

2025-01-10 15:47:30
Group#onChildInputDown
  • References/Game Development/Phaser/Game Objects/Group

onChildInputDown : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30
Creature#getChildAt()
  • References/Game Development/Phaser/Game Objects/Creature

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
GameObjectCreator#filter()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

filter(filter) → {Phaser.Filter}

2025-01-10 15:47:30
Group#rotation
  • References/Game Development/Phaser/Game Objects/Group

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

2025-01-10 15:47:30
Creature#world
  • References/Game Development/Phaser/Game Objects/Creature

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Component.InWorld#outOfBoundsKill
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
Creature#events
  • References/Game Development/Phaser/Game Objects/Creature

events : Phaser.Events All Phaser Game Objects

2025-01-10 15:47:30