transformCallbackContext : Object The context under which transformCallback is called.
heal Heal the Game Object. This adds the given amount of health to the health property. Source code:
parent : Phaser.Sprite The Sprite that owns these
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
cameraOffset : Phaser.Point The x/y coordinate offset
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
[static] SORT_DESCENDING : integer A sort ordering value, as specified in
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
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