x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
getClosestTo(object, callback, callbackContext) → {any}
onChildInputDown : Phaser.Signal This Signal is dispatched
getChildAt(index) → {DisplayObject}
filter(filter) → {Phaser.Filter}
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
world : Phaser.Point The world coordinates of this
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
events : Phaser.Events All Phaser Game Objects
Page 17 of 47