Creature#cameraOffset
  • References/Game Development/Phaser/Game Objects/Creature

cameraOffset : Phaser.Point The x/y coordinate offset

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Creature#removeChildren()
  • References/Game Development/Phaser/Game Objects/Creature

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Group#replace()
  • References/Game Development/Phaser/Game Objects/Group

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30
GameObjectFactory#text()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

text(x, y, text, style, group

2025-01-10 15:47:30
Video#currentTime
  • References/Game Development/Phaser/Game Objects/Video

currentTime : number The current time of the video in seconds. If set the video will attempt to seek to that point in time.

2025-01-10 15:47:30
Group#bottom
  • References/Game Development/Phaser/Game Objects/Group

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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Component.AutoCull#AutoCull
  • References/Game Development/Phaser/Game Objects/Components/Component.AutoCull

new AutoCull() The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World

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Component.Bounds#right
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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InputHandler#pointerX()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerX(pointerId) → {number} The x coordinate of the Input pointer

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InputHandler#startDrag()
  • References/Game Development/Phaser/Game Objects/InputHandler

startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters

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