isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns
allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
start(priority, useHandCursor) → {
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
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