snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
start(priority, useHandCursor) → {
isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns
globalToLocalY(y) Warning: EXPERIMENTAL Parameters Name
setDragLock(allowHorizontal, allowVertical) Restricts this sprite to drag
pointerTimeOut(pointerId) → {number} A timestamp representing when
pointerTimeDown(pointerId) → {number} A timestamp representing when
pixelPerfectAlpha : number The alpha tolerance threshold. If the alpha value of the pixel matches or is above this value, it's
pointerX(pointerId) → {number} The x coordinate of the Input pointer
boundsSprite : Phaser.Sprite A Sprite the bounds of
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