bringToTop : boolean If true when this Sprite is clicked or dragged it will automatically be bought to the top of the Group it
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.
startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters
dragOffset : Phaser.Point The offset from the Sprites
pointerTimeOut(pointerId) → {number} A timestamp representing when
priorityID : number The priorityID is used to determine which game objects should get priority when input events occur. For example
globalToLocalX(x) Warning: EXPERIMENTAL Parameters Name
boundsSprite : Phaser.Sprite A Sprite the bounds of
pixelPerfectClick : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when
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