start(priority, useHandCursor) → {Phaser.Sprite}
Starts the Input Handler running. This is called automatically when you enable input on a Sprite, or can be called directly if you need to set a specific priority.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
priority | number | <optional> | 0 | Higher priority sprites take click priority over low-priority sprites when they are stacked on-top of each other. |
useHandCursor | boolean | <optional> | false | If true the Sprite will show the hand cursor on mouse-over (doesn't apply to mobile browsers) |
Returns
The Sprite object to which the Input Handler is bound.
- Source code: input/InputHandler.js (Line 284)
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