snapX : number When a Sprite has snapping enabled this holds the width of the snap grid.
checkPixel(x, y, pointer) → {boolean} Runs a pixel perfect check against
pointerTimeOver(pointerId) → {number} A timestamp representing when
snapPoint : Phaser.Point If the sprite is set to snap
stopDrag(pointer) Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly. Parameters
downPoint : Phaser.Point A Point object containing
reset() Resets the Input Handler and disables it. Source code:
justOver(pointerId, delay) → {boolean} Returns true if the pointer
stop() Stops the Input Handler from running. Source code:
isDragged : boolean true if the Sprite is being currently dragged. Source
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