sprite : Phaser.Sprite The Sprite object to which
pointerDragged(pointerId) → {boolean} Is this sprite being dragged
justOver(pointerId, delay) → {boolean} Returns true if the pointer
stop() Stops the Input Handler from running. Source code:
destroy() Clean up memory. Source code:
stopDrag(pointer) Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly. Parameters
snapPoint : Phaser.Point If the sprite is set to snap
downPoint : Phaser.Point A Point object containing
isDragged : boolean true if the Sprite is being currently dragged. Source
snapOffset : Phaser.Point A Point object that contains
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