dragDistanceThreshold : integer The distance, in pixels, the pointer has to move while being held down, before the Sprite thinks
enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold
pointerY(pointerId) → {number} The y coordinate of the Input pointer
snapOffsetX : number This defines the top-left X coordinate of the snap grid. Source
checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code:
dragFromCenter : boolean Is the Sprite dragged from its center, or the point at which the Pointer was pressed down upon it?
game : Phaser.Game A reference to the currently running game
justOut(pointerId, delay) → {boolean} Returns true if the pointer
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