justOut(pointerId, delay) → {boolean} Returns true if the pointer
checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code:
checkPointerOver(pointer, fastTest) → {boolean} Checks if the given
pointerTimeUp(pointerId) → {number} A timestamp representing when
snapOffsetY : number This defines the top-left Y coordinate of the snap grid.. Source
checkBoundsRect() Bounds Rect check for the sprite drag Source code:
dragDistanceThreshold : integer The distance, in pixels, the pointer has to move while being held down, before the Sprite thinks
game : Phaser.Game A reference to the currently running game
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