pointerTimeOver(pointerId) → {number} A timestamp representing when
reset() Resets the Input Handler and disables it. Source code:
pixelPerfectOver : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite.
enabled : boolean If enabled the Input Handler will process input requests and monitor pointer activity.
boundsRect : Phaser.Rectangle A region of the
justPressed(pointerId, delay) → {boolean} Returns true if the pointer
justOut(pointerId, delay) → {boolean} Returns true if the pointer
dragDistanceThreshold : integer The distance, in pixels, the pointer has to move while being held down, before the Sprite thinks
pointerTimeUp(pointerId) → {number} A timestamp representing when
snapOffsetY : number This defines the top-left Y coordinate of the snap grid.. Source
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