destroy() Clean up memory. Source code:
boundsRect : Phaser.Rectangle A region of the
justPressed(pointerId, delay) → {boolean} Returns true if the pointer
snapOffset : Phaser.Point A Point object that contains
snapPoint : Phaser.Point If the sprite is set to snap
enabled : boolean If enabled the Input Handler will process input requests and monitor pointer activity.
snapOffsetY : number This defines the top-left Y coordinate of the snap grid.. Source
checkBoundsRect() Bounds Rect check for the sprite drag Source code:
pointerTimeUp(pointerId) → {number} A timestamp representing when
checkPointerOver(pointer, fastTest) → {boolean} Checks if the given
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