enabled : boolean If enabled the Input Handler will process input requests and monitor pointer activity.
pixelPerfectOver : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite.
justPressed(pointerId, delay) → {boolean} Returns true if the pointer
destroy() Clean up memory. Source code:
boundsRect : Phaser.Rectangle A region of the
snapOffset : Phaser.Point A Point object that contains
enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold
dragFromCenter : boolean Is the Sprite dragged from its center, or the point at which the Pointer was pressed down upon it?
snapOffsetX : number This defines the top-left X coordinate of the snap grid. Source
pointerY(pointerId) → {number} The y coordinate of the Input pointer
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