startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters
priorityID : number The priorityID is used to determine which game objects should get priority when input events occur. For example
allowVerticalDrag : boolean Controls if the Sprite is allowed to be dragged vertically.
pointerTimeOut(pointerId) → {number} A timestamp representing when
globalToLocalX(x) Warning: EXPERIMENTAL Parameters Name
pixelPerfectClick : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when
pointerTimeDown(pointerId) → {number} A timestamp representing when
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future
pointerX(pointerId) → {number} The x coordinate of the Input pointer
pointerUp(pointerId) → {boolean} If the Pointer is up this returns
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