pixelPerfectClick : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when
allowVerticalDrag : boolean Controls if the Sprite is allowed to be dragged vertically.
pointerTimeDown(pointerId) → {number} A timestamp representing when
priorityID : number The priorityID is used to determine which game objects should get priority when input events occur. For example
pointerX(pointerId) → {number} The x coordinate of the Input pointer
startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters
globalToLocalY(y) Warning: EXPERIMENTAL Parameters Name
disableDrag() Stops this sprite from being able to be dragged.If it is currently the target of an active drag it will be stopped
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future
dragStartPoint : Phaser.Point The Point from which
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