globalToLocalX(x) Warning: EXPERIMENTAL Parameters Name
dragStopBlocksInputUp : boolean If enabled, when the Sprite stops being dragged, it will only dispatch the onDragStop
allowVerticalDrag : boolean Controls if the Sprite is allowed to be dragged vertically.
priorityID : number The priorityID is used to determine which game objects should get priority when input events occur. For example
disableDrag() Stops this sprite from being able to be dragged.If it is currently the target of an active drag it will be stopped
startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters
pixelPerfectClick : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future
dragOffset : Phaser.Point The offset from the Sprites
dragTimeThreshold : integer The amount of time, in ms, the pointer has to be held down over the Sprite before it thinks it is being
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