pixelPerfectAlpha : number The alpha tolerance threshold. If the alpha value of the pixel matches or is above this value, it's
priorityID : number The priorityID is used to determine which game objects should get priority when input events occur. For example
setDragLock(allowHorizontal, allowVertical) Restricts this sprite to drag
pointerTimeOut(pointerId) → {number} A timestamp representing when
globalToLocalY(y) Warning: EXPERIMENTAL Parameters Name
pixelPerfectClick : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when
allowVerticalDrag : boolean Controls if the Sprite is allowed to be dragged vertically.
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future
disableDrag() Stops this sprite from being able to be dragged.If it is currently the target of an active drag it will be stopped
sprite : Phaser.Sprite The Sprite object to which
Page 3 of 7