pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
draggable : boolean Is this sprite allowed to be dragged by the mouse? true = yes, false = no
pointerOut(pointerId) → {boolean} Is the Pointer outside of this Sprite
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
start(priority, useHandCursor) → {
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
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