Video#texture
  • References/Game Development/Phaser/Game Objects/Video

texture : PIXI.Texture The PIXI.Texture.

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Group#removeAll()
  • References/Game Development/Phaser/Game Objects/Group

removeAll(destroy, silent, destroyTexture) Removes

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GameObjectFactory#emitter()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

emitter(x, y, maxParticles) → {

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Video#progress
  • References/Game Development/Phaser/Game Objects/Video

[readonly] progress : number The progress of this video. This is a value between 0 and 1,

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Group#divideAll()
  • References/Game Development/Phaser/Game Objects/Group

divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group

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Create#ctx
  • References/Game Development/Phaser/Game Objects/Create

ctx Properties: Name Type Description

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Group#sendToBack()
  • References/Game Development/Phaser/Game Objects/Group

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Group#add()
  • References/Game Development/Phaser/Game Objects/Group

add(child, silent, index) → {

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Component.AutoCull#inCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.AutoCull

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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Creature#play()
  • References/Game Development/Phaser/Game Objects/Creature

play(loop) Plays the currently set animation. Parameters

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