group(parent, name, addToStage, enableBody, physicsBodyType
setAllChildren(key, value, checkAlive, checkVisible, operation,
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
getClosestTo(object, callback, callbackContext) → {any}
removeAll(destroy, silent, destroyTexture) Removes
play(loop) Plays the currently set animation. Parameters
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
texture : PIXI.Texture The PIXI.Texture.
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
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