GameObjectCreator#group()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

group(parent, name, addToStage, enableBody, physicsBodyType

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Group#setAllChildren()
  • References/Game Development/Phaser/Game Objects/Group

setAllChildren(key, value, checkAlive, checkVisible, operation,

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Component.LoadTexture#frame
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Component.Core#fresh
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

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Group#getClosestTo()
  • References/Game Development/Phaser/Game Objects/Group

getClosestTo(object, callback, callbackContext) → {any}

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Group#removeAll()
  • References/Game Development/Phaser/Game Objects/Group

removeAll(destroy, silent, destroyTexture) Removes

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Creature#play()
  • References/Game Development/Phaser/Game Objects/Creature

play(loop) Plays the currently set animation. Parameters

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Component.BringToTop#moveDown()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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Video#texture
  • References/Game Development/Phaser/Game Objects/Video

texture : PIXI.Texture The PIXI.Texture.

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Group#inputEnableChildren
  • References/Game Development/Phaser/Game Objects/Group

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

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