texture : PIXI.Texture The PIXI.Texture.
removeAll(destroy, silent, destroyTexture) Removes
emitter(x, y, maxParticles) → {
[readonly] progress : number The progress of this video. This is a value between 0 and 1,
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
ctx Properties: Name Type Description
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
add(child, silent, index) → {
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
play(loop) Plays the currently set animation. Parameters
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