InputHandler#pointerTimeDown()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerTimeDown(pointerId) → {number} A timestamp representing when

2025-01-10 15:47:30
InputHandler#pixelPerfectAlpha
  • References/Game Development/Phaser/Game Objects/InputHandler

pixelPerfectAlpha : number The alpha tolerance threshold. If the alpha value of the pixel matches or is above this value, it's

2025-01-10 15:47:30
Group#getBounds()
  • References/Game Development/Phaser/Game Objects/Group

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

2025-01-10 15:47:30
Creature#removeChildren()
  • References/Game Development/Phaser/Game Objects/Creature

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
InputHandler#pointerX()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerX(pointerId) → {number} The x coordinate of the Input pointer

2025-01-10 15:47:30
InputHandler#boundsSprite
  • References/Game Development/Phaser/Game Objects/InputHandler

boundsSprite : Phaser.Sprite A Sprite the bounds of

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InputHandler#globalToLocalX()
  • References/Game Development/Phaser/Game Objects/InputHandler

globalToLocalX(x) Warning: EXPERIMENTAL Parameters Name

2025-01-10 15:47:30
InputHandler#dragStopBlocksInputUp
  • References/Game Development/Phaser/Game Objects/InputHandler

dragStopBlocksInputUp : boolean If enabled, when the Sprite stops being dragged, it will only dispatch the onDragStop

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InputHandler#allowVerticalDrag
  • References/Game Development/Phaser/Game Objects/InputHandler

allowVerticalDrag : boolean Controls if the Sprite is allowed to be dragged vertically.

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Video#volume
  • References/Game Development/Phaser/Game Objects/Video

volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1.

2025-01-10 15:47:30