new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
tilemap(key, tileWidth, tileHeight, width,
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
removeChildAt(index) → {DisplayObject}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
events : Phaser.Events All Phaser Game Objects
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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