angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
destroy(destroyChildren, soft) Destroys this group. Removes all children
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
onRemovedFromGroup : Phaser.Signal This signal is
dragStopBlocksInputUp : boolean If enabled, when the Sprite stops being dragged, it will only dispatch the onDragStop
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