timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam
createMultiple(quantity, key, frame, exists) → {array}
game : Phaser.Game A reference to the currently running Game
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
onChangeSource : Phaser.Signal This signal is dispatched
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
globalToLocalY(y) Warning: EXPERIMENTAL Parameters Name
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
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