key : string The key of the Video in the Cache, if stored there. Will be null if this Video is using the webcam instead
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
grab(clear, alpha, blendMode) → {
rope(x, y, key, frame, points,
events : Phaser.Events All Phaser Game Objects
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
filter(predicate, checkExists) → {Phaser
bringToTop : boolean If true when this Sprite is clicked or dragged it will automatically be bought to the top of the Group it
createMultiple(quantity, key, frame, exists) → {array}
new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with
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