getTop() → {any} Return the child at the top of this group. The top child is the child displayed
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with
filter(predicate, checkExists) → {Phaser
removeBetween(startIndex, endIndex, destroy, silent)
creature(x, y, key, group)
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