events : Phaser.Events All Phaser Game Objects
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
onRemovedFromWorld : Phaser.Signal This method is deprecated and
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
destroy(destroyChildren, soft) Destroys this group. Removes all children
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
[static] RETURN_TOTAL : integer A returnType value, as specified in
height : number The height of the video in pixels. Source code:
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