onPlay : Phaser.Signal This signal is dispatched when
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset
[readonly] duration : number The duration of the video in seconds.
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
onChangeSource : Phaser.Signal This signal is dispatched
removeBetween(startIndex, endIndex, destroy, silent)
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
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