render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
[static] SORT_ASCENDING : integer A sort ordering value, as specified in
addChildAt(child, index) → {DisplayObject}
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
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