button(x, y, key, callback, c
addChildAt(child, index) → {DisplayObject}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
retryLimit : integer When starting playback of a video Phaser will monitor its readyState using a setTimeout call.The setTimeout
events : Phaser.Events All Phaser Game Objects
onEnterBounds : Phaser.Signal This signal is dispatched
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
game : Phaser.Game A reference to the currently running Game
[static] SORT_ASCENDING : integer A sort ordering value, as specified in
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