start(priority, useHandCursor) → {
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
audio(key, volume, loop, connect) → {
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.
height : number The height of the video in pixels. Source code:
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
[readonly] physicsType : number The const physics body type of this object.
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