multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
bringToTop : boolean If true when this Sprite is clicked or dragged it will automatically be bought to the top of the Group it
disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
onChangeSource : Phaser.Signal This signal is dispatched
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
onRemovedFromWorld : Phaser.Signal This method is deprecated and
removeChildAt(index) → {DisplayObject}
[static] RETURN_ALL : integer A returnType value, as specified in
[readonly] duration : number The duration of the video in seconds.
Page 6 of 47