alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[static] RETURN_ALL : integer A returnType value, as specified in
retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset
rope(x, y, key, frame, points,
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
[static] PALETTE_JMP : number A 16 color JMP inspired palette.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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