alignIn(container, position, offsetX, offsetY)
animations : Phaser.AnimationManager
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
bmd : Phaser.BitmapData The internal BitmapData
text(x, y, text, style, group
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
priorityID : number The priorityID is used to determine which game objects should get priority when input events occur. For example
filter(filter) → {Phaser.Filter}
sort(key, order) Sort the children in the group according to a particular
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
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