Video#progress
  • References/Game Development/Phaser/Game Objects/Video

[readonly] progress : number The progress of this video. This is a value between 0 and 1,

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Group#Group
  • References/Game Development/Phaser/Game Objects/Group

new Group(game, parent, name, addToStage, enableBody

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Component.BringToTop#bringToTop()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Group#rotation
  • References/Game Development/Phaser/Game Objects/Group

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

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Create#bmd
  • References/Game Development/Phaser/Game Objects/Create

bmd : Phaser.BitmapData The internal BitmapData

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Group#countDead()
  • References/Game Development/Phaser/Game Objects/Group

countDead() → {integer} Get the number of dead children in this group. Returns

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Group#alignIn()
  • References/Game Development/Phaser/Game Objects/Group

alignIn(container, position, offsetX, offsetY)

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Video#changeSource()
  • References/Game Development/Phaser/Game Objects/Video

changeSource(src, autoplay) → {Phaser

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Group#x
  • References/Game Development/Phaser/Game Objects/Group

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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Creature#world
  • References/Game Development/Phaser/Game Objects/Creature

world : Phaser.Point The world coordinates of this

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