GameObjectFactory#sprite()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

sprite(x, y, key, frame, grou

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Group#alignIn()
  • References/Game Development/Phaser/Game Objects/Group

alignIn(container, position, offsetX, offsetY)

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Events#onDragStart
  • References/Game Development/Phaser/Game Objects/Events

onDragStart : Phaser.Signal This signal is dispatched

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Group#add()
  • References/Game Development/Phaser/Game Objects/Group

add(child, silent, index) → {

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GameObjectCreator#tween()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

tween(obj) → {Phaser.Tween}

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InputHandler#pointerX()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerX(pointerId) → {number} The x coordinate of the Input pointer

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Video#volume
  • References/Game Development/Phaser/Game Objects/Video

volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1.

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Events#destroy()
  • References/Game Development/Phaser/Game Objects/Events

destroy() Removes all events. Source code:

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Creature#cameraOffset
  • References/Game Development/Phaser/Game Objects/Creature

cameraOffset : Phaser.Point The x/y coordinate offset

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Group#removeAll()
  • References/Game Development/Phaser/Game Objects/Group

removeAll(destroy, silent, destroyTexture) Removes

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